Reservocation logo issue 011
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The Computer Cafe Group
Panic Room Movie Titles
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ComputerCafe the Santa Maria, California-based CGI, design, animation and visual effects studio, recently completed nearly 50 special visual effects shots for Sony Pictures’ new psychological thriller Panic Room, including the engaging opening title sequence and climactic end scene effects.

Panic Room, directed by David Fincher, stars Jodie Foster as one half of a mother daughter team terrorized by three burglars (played by Forest Whitaker, Dwight Yoakam and Jared Leto) who are determined to find a hidden fortune in the woman’s New York City brownstone.

Panic Room is not really an effects movie,” says ComputerCafe digital effects supervisor and partner David Ebner, ”but in fact it contains more than 100 seamlessly integrated effects shots that are important to the unique visual language of the film.”

“Architectural” Titles Floating Over New York City

Panic Room’s slow moving, aerial opening title sequence features dramatic architectural shots above New York City. “The titles themselves are constructed and fit so that they appear to be real and near but not attached to building facades,” says Orikasa. “It was important to light and composite them so that the light shining on each title matches the lighting in the scene.”

“We balanced photo-realism with readability, and to give the titles a sense of weight, we worked on font selection, avoided redundancy in plate selection and, especially, created a lighting pattern that insured that the light shining on the titles captured and reflected the light behind, below, and around it,” Orikasa explains. ComputerCafe employed Lightwave’s radiosity rendering application to capture diffused lighting and color from the environment, and add a “weighty” dimensionality to the titles.

Camera movement in the titles was captured, in part, using a method called Photogrametry. “Fincher shot background plates of the city, then he wanted to alter the camera motion,” Orikasa explains. “We had to create 3D camera motion that did not exist in the real footage. Photogrametry allows you to move a virtual camera freely by taking a still image, in this case from the architecture photo stills from a high-res Imax camera, model the geometry of each building in the plate to match the still, then move the camera around. The result is the original shot scene from a new camera angle or motion,” he says. “Some shots we created using a mixture of several pieces of film and 3D textured objects.”

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