MK12 have had a lot of success with motion design work within a short amount of time. Based in
Kansas City, they manage to work both sides of the country and still keep everyone happy. They’ve also been featured in the book “72dpi Anime,”
reviewed elsewhere in this issue.
Who makes up MK12?
There’s six of us — all designers and filmmakers. Myself, Jed Carter, Tim Fisher, Shaun Hamontree,
Matt Fraction and John Dretzka. With the exception of Shaun, we’re all graduates of the Kansas City Art Institute’s Photo / New Media Department.
Though our strength is motion design, we also have backgrounds in print, fine art, and interactive media.
How did you get your start?
MK12 formally began a little under two years ago; before that we had been freelancing on a website
project funded by an outside investor. When things went south for internet stocks, we lost the project but decided stay together and start things
from scratch, as we saw fit.
What are some of the motives behind MK12?
First and foremost, our interests are good design and intelligent narrative, and projects that we
take on (hopefully) fit those criteria. In-house projects and short films are also an important part of MK12, as they keep our perspectives fresh and
inevitably inform what we do professionally.
We’re here because we don’t always agree with the way that traditional business is done. We feel that we have much
to offer the design community and the world at large, and given time, practice, and a lot of late nights, we’ll be heard.
How important is pop culture to your work as far as shows that you grew up watching or
films that you think may inform your work now?
It’s important in that we’re all sorta walking pop culture databases. On the flipside, none of us can
remember to eat three times a day or how balance a checkbook.
Do you see yourselves doing more 3D projects in the future and how much of a factor
will it be?
We’ve never favored of one particular technology over |