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Jeremy Hollister is a NYC Director and Designer whose work has been featured worldwide. The work that you have probably seen of his includes idents for MTV2, the US Sci Fi Channel, ESPN and the MTV Movie Awards packaging. He was also featured in ResFest in 1999 and 2001.

What is your background in graphic design?

My academic background is in Political Science; I entered into design later on. I was studying post-modern and contemporary political theory and became very interested in media theory — how powerful media was as a means of disseminating ideas and the ramifications of this power, and how the control of media is a phenomenal tool for both the government and corporations. I became interested in subversive groups such as EBN (Emergency Broadcast Network) and the way that they recontexualize news footage and commercials. My Political Science professors where cool enough to let me create visually animated essays rather than writing typical term papers. It was also at this point that I began developing my visual aesthetic as a means of catching the viewers’ attention with my ideas.

How did you break into motion design?

After doing animations for Political Science courses and then spending a year studying virtual reality environments in Chicago I moved to New York where I worked as an intern at Manhattan Transfer, now R!OT Manhattan. I learned Discreet’s Inferno at night when I could get time on the machines. It was important for me to be able to understand how motion works, by being able to utilize the equipment. Once you know how they work, you can manipulate them and explore a greater number of design/animation options and understand better how live action can be integrated. It’s also an environment where there are lots of very creative and talented people to learn with. I was lucky to have connected with several exciting creative teams at Sci FI and MTV, who allowed me to work on some really interesting projects.

How does motion work differ for you, from graphic or print design, as far as getting what’s in your head onto film? Is it easier?

I seem to think in motion these days. When I am conceptualizing I tend to develop the idea first, followed by how the elements will interact and move, and lastly the styling and look. For me it is important to try to reinvent my process on each project, either through a new way of animating or by shooting in a fresh way. In print work the approach and challenges are different and this keeps me working on coming up with new solutions. Still imagery has to have a long lasting impact, but for me there is an inherent movement, the movement of your eyes as you look at the work. A difficulty with television work is that spots are played on high rotation on the channel, so they need to have a sense of existing more than just for those 10-15 seconds. A good solution is to create a feeling that you are just capturing a moment, something like a snapshot. A goal of mine is to create enough of an interest that each time you see it you notice something new that you may have missed the first time.

What’s the creative process you go through with a client like MTV when asked to create an indent for them?

In the case of the MTV2 idents, my clients were interested in working with animated camouflage. My brief was to do something that related to this theme while also expanding the theme. The idea of hiding imagery within the camo rather than using the camo to hide an object became the theme in one ident. I was happy with this spot in that it makes you want to see more; it’s kind of a tease. So the process is really hearing what the client wants, and figuring out an approach that is not only suitable but also trying to form an unusual approach.

The soundtracks for your work seem really well thought out. Is this part of the process you structure ideas on or work out ahead of time?

My projects tend to develop in very close collaboration with the musicians. I consider the input of a sound designer to be tantamount to the visuals of the work. Many times I’ll develop an idea having the audio the most mentally specific aspect from the beginning.

What other directors get you inspired?

There are so many…to name a few: The Coen Brothers, Chris Cunningham, the Snorri Brothers, Christopher Nolan, Mathieu Kassovitz, Alan Pakula, Michel Gondry, Mike Mills, Spike Jonze, Andrei Tarkovsky, Stanley Kubrick, Francis Ford Coppola…

 
 

Where did the idea come from for the Sci Fi Channel identity short, where you have a person behind a virtual screen navigating a computer with their fingertip? I remember seeing that and saying “nice.”

Well, part of the challenge and brief from the creative team at Sci Fi was to add more of a human element to the channel. I proposed having the programming being selected via an ATM-like interface that allows the viewers to choose. It gives more of a personal and interactive feel to the network. The idea of a touch screen was not so unique but I wanted to really have the actor interacting with the screen in a very elaborate way, going through a sequence that is both selecting programming genres as well as forming the logo out of the chosen icons. For a final touch I suggested that we keep the type reversed for the whole time, and avoid the cop out of flipping it around. This only worked because the identity of the channel was strong enough at this point to explore less obvious treatments of the logo.

Do you continue to work with the Sci Fi Channel?

Currently I am not doing much work with the channel. The in-house creative team that I did the majority of work with moved on to other positions and away from Sci Fi. There are good relationships there and it is really the willingness of a creative team that allows for interesting work and a solid channel identity. I am looking forward to doing some other projects with them soon.

What’s changed for you personally since September 11th?

It’s opened my eyes a bit to the fact that design is really not the most important thing at the end of the day. Life is very fragile and I think it’s important not to take things too seriously, have fun with projects. Otherwise it’s about getting through the mourning and continuing on.

Do you see yourself moving into more involved projects such as videos or feature movies?

I’d like to move in the direction of videos and feature movies. Music videos are interesting in that you can really develop different approaches to telling or illustrating a story. So many videos look the same, I am interested in bringing a new feel to music videos, allowing the video to really be in sync with the song and music and take it to a new level. Movies on the other hand play a very different role, they are really about evolving characters, creating clever plots, and keeping an audience fixated for an hour and a half. Movies are also more personal experiences for the director, crew and the audience. This is an area that I see as a future pursuit.

Who are some of your current clients and what do you have coming out soon?

Currently I have several projects going on in different areas. The PEACEKEEPING exhibition that I did at a NYC store/gallery — Zakka, will be expanded and then exhibited in Tokyo later this winter. Also for Japan I am creating and exhibiting several limited edition poster works in conjunction with the onedotzero festival in Sapporo and Tokyo in early December. With Gerry Villareal, I will be collaborating on an installation at the Visionaire Gallery in New York in January under the moniker Hollister Villareal. On the clothing and T-shirt front I’ve just finished designs for spring 2002 release through Gingham/2K, SwishNYC, and Art and Revolution. R!OT Manhattan continues to grow and evolve, so there are several projects about to start up. In London, Stink and Skunk, an animation and live action production company, is representing me for European music videos and commercials.

Thanks Jeremy.

Jeremy Hollister
mte.com
www.stink.tv

interview by: Jarrett Kertesz

 
 

Roll over the cubes to explore the picture. Also, clicking on each cube activates its’ color. Navigation choices are on the right. Jelly cubes can be entertaining as well as informative.

Launch Flash Werk

Eric Feng from Feric.com talks about his work, where his influences come from and his future plans. He also created the artwork for this month’s cover.

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Matt Owens is one of the four people that make up One9ine. They are one of the few creative companies that always seem to have great projects coming out their doors. Matt recently took some time out to update us on his current whereabouts and his other projects.

You recently completed the “Maxwell Now” website. Who from one9ine worked on this site?

Since the Maxwell project as a “who” involved, online, print and broadcast components, every person in the studio was involved in some aspect of the project. Print work and online work were divided into two groups, just to allow the workload to be more balanced and to avoid confusion.

How did you approach this project?

We began by brainstorming with Maxwell and the photographer Eric. Together, we developed a few concepts and approaches to get us started. Over the course of the project, several photo shoots were done and many revisions took place. Because the project centers around imagery, getting the right photography in place was the most challenging.

Did the client (Columbia?) give you carte blanche?

The client relationship was complex. Maxwell was our client, but approvals had to come from Columbia as well. The approval process involved Maxwell and his Management, a hierarchy of approvals at Columbia and ourselves. To have something approved, we all had to agree which was often very difficult. Our studio and Maxwell may have liked something and a person at Columbia may not have felt something was appropriate and we had to begin again.

What off-line material did you produce to go with the site launch?

The Site was one of the last things to be built. We developed all CD design and packaging first, then promotions, billboards, ad mats and t-shirts next. After these items, we developed an online e-card and a 30 second TV promo after which we began the site design and development.

What was the schedule like?

The schedule was long and ever changing. Deadlines were pushed and decisions were often made at the last minute. Some aspects of the project took only a few weeks while some took many months to approve and complete.

The navigation for this site is one of the best I have seen, that has a life of it’s own, but doesn’t get in the way of the content. It’s fast and smooth. How important was the functionality of the navigation to the site?

The combination of simplicity and motion were important. We designed the site in such a way so that text can be updated via .txt files. Image sequences can be changed easily because they are load movies in Flash. Overall the movement reflects the mood of the music and the photography and being true to these is the most important aspect of the site.

How did you approach the design of the navigation? Based on previous work i.e. “This worked really well before, or this navigation looked great but doesn’t function as well?”

The vertical nature of the design helped form the initial approach to the navigation. We had done work using

 
 

tracker movies before, but this gave us an opportunity to modulate the composition form section to section and to allow for us to use the position of the navigation in relationship to the photography to give the site a sense of life.

I’ve noticed that a lot of the better Flash work that I have seen is not so forced-looking. I almost feel like people are finally starting to really figure out how to use it well. Do you agree?

Flash is hard to use well. It is very easy to do heavy handed things but very hard to develop sophisticated uses of Flash. When something is simple, the success is in the detail and nuance. I think some designers are beginning to refine their abilities and really think more deeply about how an interface and a site can unfold in a poetic way.

Did you discover any new methodologies while working on this project?

We discovered a lot about working on a project in multiple mediums with multiple tiers of approval and deadlines. Juggling so many things takes a commitment to hitting dates and completing things on time. If a CD has a release date, project components need to be completed in a timely fashion, regardless of indecision and revision. I think as a studio, we provided the glue that help the entire visual package come together across mediums and I think in that sense we were successful and learned a lot the in the process.

What has one9ine been working on recently?

One9ine just finished up the site for the MoMA’s exhibiton on Alberto Giacometti. We are also finishing up the design of the new Alternative Pick book and will be completing the design of a 6 minute projection for the city of Philidelphia’s new visitors center.

Are you still able to spend a lot of time on Buddy System Records? (Excelsior is a nice kick in the ass for punk and indie music by the way).

The Buddy system is a labor of love. We do not put out a lot of records so time is on my side.

When can we look forward to seeing volumeone in DVD or CDROM format?

I have one more season until volumeone will be 20 seasons old (5 years). Hopefully I can make a book and cd rom of the first 5 years. If you know of anyone who is interested, let me know!

And on a completely different topic, how have things changed for you since September 11th?

NYC is different but still good. Like everyone else, the economy is crazy and we are keeping our nose to the grindstone and have a positive attitude. We just want to keep making great work for interesting clients.

Thanks Matt.

Maxwell Now
One9ine
VolumeOne

interview by: Jarrett Kertesz